For this reason, a "lazy" way to support widescreen resolutions is to simply withhold aspect ratio correction, resulting in a squashed image. The Doom engine's original resolution of 320x200 corresponds to a logical 16:10 aspect ratio however, it was not intended for widescreen displays, but to be stretched vertically into the equivalent of 320x240. Typical widescreen ratios are 16:9 and 16:10, though even wider ratios such as 21:9 also exist (sometimes referred to as "ultra-widescreen"). Widescreen designates a screen aspect ratio wider than 4:3.
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